Problems in game simulations

Part 34 in the series " revisitedโ€

From a syllabus from the 90s: "individual or relational problems can be part of the game or the debriefing: the game leader must be attentive to this.โ€

Thirty years later, it is still current.

1. ๐—œ๐—ป๐—ฑ๐—ถ๐˜ƒ๐—ถ๐—ฑ๐˜‚๐—ฒ๐—น๐—ฒ ๐—ฝ๐—ฟ๐—ผ๐—ฏ๐—น๐—ฒ๐—บ๐—ฒ๐—ป

Fear: especially fear of performance or fear of assessment. Cultural differences play a major role (Hofstede). "Are you telling me to contradict my boss?โ€

Frustration: mixture of anger and powerlessness, when players feel limited or not heard. Example: a player points out unnecessary work, but the group continues until it is too late.

Stress: due to time pressure, unclear roles or an unsafe climate. Express themselves in hasty decisions, turmoil or shutting down.

Confusion: due to complex roles, conflicting information, information overload or unfamiliarity with the subject. "I want to, but I don't know what to do.โ€

Shame: self-disappointment or the feeling of beingโ€™ stupid'. Leads to withdrawal, apology or overcompensation.

Powerlessness: "whatever I do, it doesn't matter.โ€

Perfectionism: the urge toโ€™ do it right ' in a setting that is precisely intended for experimentation. "Then what is the correct answer?โ€

2. ๐—ฅ๐—ฒ๐—น๐—ฎ๐˜๐—ถ๐—ผ๐—ป๐—ฒ๐—น๐—ฒ ๐˜€๐—ฝ๐—ฎ๐—ป๐—ป๐—ถ๐—ป๐—ด๐—ฒ๐—ป

Conflicts: power struggle, dominance or sabotage. Roles are taken personally. "Let me finish!โ€

Miscommunication: who really listens? Examples: talking to each other, reacting irritably. "I just said that.โ€

Peer pressure: going with the majority, even when in doubt. โ€œI don't want to be the only one who is struggling.โ€

Exclusion: conscious or subtle. "You are from the mail room, what do you know about this?โ€

Interference: taking over or correcting work without alignment. "Let me do that.โ€

Game simulations put a magnifying glass on interaction and emotions: they emerge faster and sharper than in reality. A consultant once said: "Normally I hear what people say. In the simulation I see what they really do. This provides starting points for a good conversation.โ€

Do you recognize this? What problems do you see especially popping up in game simulations?